OpenGL 4.1 spec finalized, streamlines 3D graphics for web and phones

Posted by staff | Posted in 2010, 3d, 3d gaming, 3g, 3gs, COVER, GE, Gadgets, Gaming, General, Graphics, IR, Iphone, Live, MIT, Nokia, OU, OpenGL 4.1, Opengl4.1, OpenglEs, OpenglEs2.0, Origin, PLA, WebGL, access, ad, ads, age, ally, android, api, app, at t, ati, book, browser, cell, cellphone, cellphones, component, content, cross-platform, desktop, directx 11, droid, ds, ea, ec, email, engadget, ev, fan, feature, features, gi, graph, gsm, hardware, hspa, ie, ig, im, ion, kin, l, ma, media, men, n9, n900, opengl, opengl es, opengl es 2.0, os, pen, phone, port, pre, reader, rom, s, sce, stream, un, us, vertex, via, vision, web, wp | Posted on 27-07-2010-05-2008

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Only four months after OpenGL 4.0 hit the scene , the next revision of the cross-platform graphics API is here, bearing gifts of fancier math and more cribbed DirectX 11 features. Unless you’re a graphics guru, though, we doubt you’ll be that interested in “64-bit floating-point component vertex shader inputs,” so let’s get to the meat of what you’re after: impressive 3D gaming. OpenGL 4.1 promises to help deliver that to cellphones easier than ever before, by making OpenGL ES ( used in iOS and Android , depending on your hardware) completely compatible with the desktop graphics version, and promises “features to improve robustness” in WebGL 3D browser acceleration as well. There’s also support for stencil values in fragment shaders, but we digress — if you understood what we just said, hit up the source and more coverage links for the rest. OpenGL 4.1 spec finalized, streamlines 3D graphics for web and phones originally appeared on Engadget on Mon, 26 Jul 2010 19:31:00 EDT. Please see our terms for use of feeds . Permalink

Razer trumpets leftie DeathAdder, southpaws raise the roof with just their left hand

Posted by staff | Posted in 2010, Accessory, GE, Gadgets, Gaming, GamingMouse, IR, InputPeripheral, LeftHand, LeftHanded, MIT, OU, Origin, Razer, ad, ads, app, bn, book, car, charging, deathadder, design, ds, ea, ec, engadget, ev, gaming mouse, gi, gsm, guitar, hardware, hp, ie, input peripheral, ion, l, left hand, left handed, leftie, lefty, ma, media, men, mod, mouse, os, peripheral, pin, pre, reader, s, southpaw, thumb, ui, us, web | Posted on 17-03-2010-05-2008

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Say it with us, southpaws: “finally!” Razer is finally taking a stand for the under-appreciated (and vastly underserved) left-hand gamer market, and while we would’ve given these guys even more credit for developing an all-new mouse for lefties, we’ll take a redesigned DeathAdder any day of the week. In essence, the DeathAdder Left Hand Edition is the exact same mouse that debuted last September , but in left hand form. The best part? Razer’s not charging a dime more for this version than the obviously more viable right handed model. Hey, guitar makers — care to take a hint? Gallery: Razer DeathAdder Left Hand Edition Razer trumpets leftie DeathAdder, southpaws raise the roof with just their left hand originally appeared on Engadget on Wed, 17 Mar 2010 01:59:00 EST. Please see our terms for use of feeds . Permalink

The Commodore name licensed again for a line of keyboard PCs

Posted by staff | Posted in 2010, Barry Altman, BarryAltman, CommodoreUsa, Computers, Cybernet ZPC-GX31, CybernetZpc-gx31, GE, Gadgets, Gaming, IR, KeyboardComputer, Life, MIT, OU, Origin, ZPC-GX31, ad, ads, advertising, app, ati, ben heck, book, ceo, commodore, commodore usa, cybernet, ds, ea, ec, eff, engadget, eu, ev, flying, gi, gsm, hem, iden, ie, ion, keyboard computer, l, laptop, led, logo, ma, media, men, mod, os, pc, pen, phone, pre, pricing, raw, reader, s, theme, thin, time, ui, upgrade, us, usa, web, work | Posted on 16-03-2010-05-2008

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We’ve always had a soft spot for Commodore computers. Compact, economical, and robust for their day, they were ubiquitous throughout the 1980s. Unfortunately, the machine’s glory days are long behind it, with little more than some gaming rigs and the tireless work of Ben Heck to keep the flag flying. But all that could change if Barry Altman has his way. As President and CEO of the newly minted Commodore USA, he’s spent the better part of a year crawling through the arcane red tape necessary to get the rights to the Commodore name. And now? With any luck, later this year the company’s monumental advertising campaign will have had its effect (“something like you’ve never seen in your life,” as Altman described it to us on the phone this afternoon) and you’ll be able to have your very own keyboard computer with the Commodore logo slapped on for good measure. Presumably based on the Cybernet ZPC-GX31 , the exact configurations and pricing will all be spelled out soon enough. In the meantime, hit the source link to see for yourself. And please, guys — make us a beige one, will ya? The Commodore name licensed again for a line of keyboard PCs originally appeared on Engadget on Tue, 16 Mar 2010 18:29:00 EST. Please see our terms for use of feeds . Permalink

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Posted by staff | Posted in 2010, 360, 3d, 3d gaming, 3d vision, 3dGaming, Darkworks, Europe, Exclusive, GDC, GDC 2010, GE, Gadgets, Games, Gaming, Gdc2010, IR, ISP, Light, OU, Playstation3, Software, Sony, Technology, TriOviz for games, TriovizForGames, Video, Xbox360, active, ad, age, app, batman, blur, book, box, break, cheap, clear, console, display, ds, ea, ec, eff, engadget, eu, ev, featured, features, future, gi, hardware, hollywood, ie, ion, l, led, ma, media, men, microsoft, nvidia, os, ovi, play, playstation 3, price, reader, s, sce, sdk, sf, solution, stereoscopic, thin, trioviz, tv, ui, us, web, work, xbox, xbox 360 | Posted on 12-03-2010-05-2008

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Darkworks introduced its TriOviz for Games SDK yesterday during GDC , and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, like NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form , you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return. We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache. More after the break… Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds . Permalink

Want more on the PlayStation Move? Head over to Joystiq!

Posted by staff | Posted in 2010, COVER, GDC, GDC 2010, GE, Gadgets, Games, Gaming, Gdc2010, IR, Live, MotionController, OU, PS3, Playstation3, PsMove, Sony, Touch, ad, app, ati, book, ds, ea, engadget, ev, gi, hands-on, ie, ion, joystiq, l, logo, ma, media, men, motion controller, move, north america, play, playstation, playstation 3, ps move, reader, rom, s, soc, socom, us, web | Posted on 11-03-2010-05-2008

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Sony’s calling the PlayStation Move the “next generation” of motion gaming and planning to market it as heavily as an entirely new console, so it’s sort of a big deal — and that means our main dudes at Joystiq are all over it. We’ve already covered the main details , but hit the links below if you’re looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move’s ‘The Shoot’ Hands-on: PlayStation Move’s ‘Move Party’ Hands-on: PlayStation Move’s Sports Champions We touched it: PlayStation Move from every angle ‘Arc’ lives on in PlayStation Move’s logo Want more on the PlayStation Move? Head over to Joystiq! originally appeared on Engadget on Thu, 11 Mar 2010 01:01:00 EST. Please see our terms for use of feeds . Permalink

Entelligence: Windows Phone 7 Series

Posted by staff | Posted in GE, Gadgets, Gaming, Mobile, New York, OU, Technology, Test, Windows Phone, WindowsMobile, WindowsPhone, WindowsPhone7, WindowsPhone7Series, android, app, apple, ati, att, book, column, desire, droid, ds, ec, engadget, entelligence, ev, fight, gi, google, hd, htc, ion, l, launch, law, ma, media, microsoft, os, ovi, pen, phone, pre, reader, rom, s, us, wind, windows, windows mobile, windows mobile 6.5, windows phone 7, windows phone 7 series | Posted on 27-02-2010-05-2008

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Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide. It’s been a rough year for Microsoft in mobile. Despite the launch of impressive products such as the HTC HD2 , the company has faced some harsh criticism: “except for gaming, it’s ‘game over’ for Microsoft in the consumer market” was just one of the choicer comments from the past year. Personally, I’d disagree, and I’d actually argue that Windows Mobile 6.5 is underrated in the mobile arena — almost as much as Android is overrated. But no matter. Whether last year’s mobile platforms are good enough or not is irrelevant; no platform from 2009 is good enough for 2010 and beyond, and every mobile platform will need to evolve this year. Last week in Barcelona, we saw the first part of Microsoft’s revamped mobile strategy, and while there are many questions that will need to be answered, there’s a lot to like about what we saw. First, it’s important to look at the velocity of the mobile space. The tech industry is largely governed by Moore’s Law, which predicts a doubling of semi-conductor density roughly every eighteen months, but the mobile space is moving at a rate of change that’s closer to every eighteen minutes. What happened yesterday simply doesn’t matter nearly as much as it once might have. Just look at two of the hottest companies in mobile, Apple and Google. Just a few years ago, neither would have been part of the conversation, much less at the center of it. Continue reading Entelligence: Windows Phone 7 Series Entelligence: Windows Phone 7 Series originally appeared on Engadget on Fri, 26 Feb 2010 19:30:00 EST. Please see our terms for use of feeds . Permalink

Moblic E7 stuffs WiMAX, QWERTY, a gamepad, and all our dreams and wishes into a MID

Posted by staff | Posted in GE, Gadgets, Gaming, InTheWild, MoblicE7, OU, Storage, ask, car, e7, emulator, funny, in the wild, ion, ma, media, mid, moblic, moblic e7, os, pad, pen, pre, price, qwerty, reader, suit, us, wimax | Posted on 23-02-2010-05-2008

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“Remember the story about the boy who suddenly got everything he ever wanted?” asks the high-pitched man in a funny suit. Gene Wilder was probably referring to the Moblic E7. This 4-inch WVGA MID sports an unnamed 600MHz processor, 8GB of built-in storage, WiMAX, microSD expansion, but most impressively slides open to reveal a QWERTY keyboard and delicious SNES-style gaming controls . There’s not much more info to go on, like OS, production plans, or price, but sign us up for a dozen. Moblic E7 stuffs WiMAX, QWERTY, a gamepad, and all our dreams and wishes into a MID originally appeared on Engadget on Mon, 22 Feb 2010 20:54:00 EST. Please see our terms for use of feeds . Permalink    |  Carrypad  |  Email this  |  Comments

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Moblic E7 stuffs WiMAX, QWERTY, a gamepad, and all our dreams and wishes into a MID

Nokia hints at augmented reality Maps and 3D smartphones in its future (video)

Posted by staff | Posted in 3d, AugmentedReality, GE, Gadgets, Games, Gaming, JoHarlow, Mobile, Nokia, OU, Smart, Video, ask, augmented reality, blur, break, future, internet, interview, ion, jo harlow, led, ma, media, pen, phone, prototype, rom, smartphone, smartphones, speculation, tablet, us | Posted on 22-02-2010-05-2008

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You know what happens when we see a video pop on Nokia Conversations (Nokia’s official blog) featuring a senior VP from Nokia’s smartphone division? Everything stops — who knows what might be revealed during an informal, semi-scripted chat. When asked about Nokia’s future smartphone technologies and experiences, Jo Harlow, SVP of Smartphones dives right into a discussion of augmented reality as a means to enhance existing Nokia services like the Ovi Maps experience. She then shifts to an entertainment perspective since “everyone’s talking about 3D.” As she sees it, there’s an opportunity for mobile to be earlier to 3D than typical television development to mobile. That means content, specifically 3D games, which Jo says “could be very, very interesting in terms of enhancing that experience.” One can only imagine that what interests Nokia’s Senior VP of smartphones will ultimately interest manufacturers on the way to retail. And it’s not like Nokia’s been shy with its 3D prototypes in the past. Watch the discussion unfold in the video after the break. Continue reading Nokia hints at augmented reality Maps and 3D smartphones in its future (video) Nokia hints at augmented reality Maps and 3D smartphones in its future (video) originally appeared on Engadget on Mon, 22 Feb 2010 04:32:00 EST. Please see our terms for use of feeds . Permalink    |   |  Email this  |  Comments

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Nokia hints at augmented reality Maps and 3D smartphones in its future (video)

Asus 24″ VH242H Wide Gaming LCD TFT Monitor

Posted by admin | Posted in Electronics | Posted on 04-02-2010-05-2008

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Asus 24″ VH242H Wide Gaming LCD TFT Monitor

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