Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo

Posted by staff | Posted in 2010, 360, 3d, ArcadeGames, Avatar, Cable, GDC, GDC 2010, GE, Gadgets, GameRoom, Games, Gaming, Gdc2010, IR, Life, OU, Origin, Review, Screen, Sony, Style, Video, VirtualArcade, Xbox360, XboxLive, ad, app, arcade, arcade games, ati, book, box, break, dre, ds, ea, ec, engadget, error, ev, fan, game room, gameplay, gi, hands-on, hem, ie, ion, joystiq, l, launch, ma, media, men, microsoft, mod, os, pad, play, pre, reader, retro, rom, s, service, time, ui, us, virtual arcade, web, wind, xbox, xbox 360, xbox live | Posted on 16-03-2010-05-2008

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Microsoft showed off its new retro-tastic Game Room UI for Xbox 360 in playable form at GDC last week. While the “make a virtual representation of a gaming space” idea might seem ripped straight from Sony’s Home , there aren’t really any actual similarities — outside of the fact they’re both in 3D, at least. You dive disembodied through the different game rooms pretty intuitively, with different company collections on the bottom “level” of the mall-like UI, and upper levels set aside for your own collections of the games. Unfortunately, once you actually select an arcade cabinet, the UI gets rather overly complex, with all sorts of modes you can play the game in, sorts of scores to be tracked and an indecipherable menu tree that makes it a real chore to exit a game. We’re sure arcade fanatics, ready to pit their scores against the best of them and looking for truly in-depth functionality are going to love all this, but for us poor simpletons it’s a little much to take in all at once. Luckily, Microsoft saved the best for the actual gameplay. Not only does it nicely emulate inserting coins and even entering in codes on a virtual keypad, but when playing games in the non-ranked classic mode there’s a “rewind” function accessible at any time with the tug of the left trigger. The screen gets those VHS-style wavey lines and you can mend your errors instead of losing a valuable life or having to start from the beginning. It’s perfect for patching over the quarter-munching difficulty of some of these games, and it might even be enough to pull us away from our polygon-drenched gorefests now and then to don an inexplicable bear avatar and spelunk some Crystal Castles . Check out a video of Game Room after the break, and stand by for a launch of the service on March 24. Continue reading Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo originally appeared on Engadget on Mon, 15 Mar 2010 21:38:00 EST. Please see our terms for use of feeds . Permalink

AMD lays out Open Stereo 3D Initiative at GDC

Posted by staff | Posted in 2010, 3D Initiative, 3d, 3d vision, 3dInitiative, 3dVision, GDC, GDC 2010, GE, Gadgets, Gdc2010, ISP, MIT, OU, OpenStereo, Origin, Technology, active, ad, ads, age, amd, app, ati, book, books, display, displays, ds, ea, ebook, ebooks, ec, engadget, ev, eyefinity, fan, gi, gsm, ie, ion, l, led, ma, media, men, nvidia, open stereo, os, ovi, pen, play, pre, reader, rom, s, slate, solution, thin, ui, us, web | Posted on 15-03-2010-05-2008

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NVIDIA has certainly been more active in 3D than ATI / AMD has as of late, but it looks like the situation may be starting to change, as AMD has taken advantage of the just concluded GDC to lay out its new Open Stereo 3D Initiative. While the company isn’t yet drumming up too much fanfare about it (or even issuing a press release), it does seem to have gotten things started on an ambitious note, with the initiative promising to provide consumers with “more choice, more innovation, and lower cost.” In the nearer term, that will apparently translate to products like 3D-enabled ATI Eyefinity technology, 120Hz displays, stereo 3D notebooks, and various bundled solutions and shutter glasses. Of course, any actual product announcements are still a little ways off, but it looks like AMD does already have quite a few partners lined up. AMD lays out Open Stereo 3D Initiative at GDC originally appeared on Engadget on Mon, 15 Mar 2010 14:33:00 EST. Please see our terms for use of feeds . Permalink

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Posted by staff | Posted in 2010, 360, 3d, 3d gaming, 3d vision, 3dGaming, Darkworks, Europe, Exclusive, GDC, GDC 2010, GE, Gadgets, Games, Gaming, Gdc2010, IR, ISP, Light, OU, Playstation3, Software, Sony, Technology, TriOviz for games, TriovizForGames, Video, Xbox360, active, ad, age, app, batman, blur, book, box, break, cheap, clear, console, display, ds, ea, ec, eff, engadget, eu, ev, featured, features, future, gi, hardware, hollywood, ie, ion, l, led, ma, media, men, microsoft, nvidia, os, ovi, play, playstation 3, price, reader, s, sce, sdk, sf, solution, stereoscopic, thin, trioviz, tv, ui, us, web, work, xbox, xbox 360 | Posted on 12-03-2010-05-2008

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Darkworks introduced its TriOviz for Games SDK yesterday during GDC , and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, like NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form , you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return. We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache. More after the break… Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds . Permalink

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Posted by staff | Posted in 2010, 360, Audio, Available, Dolby, Dolby axon, DolbyAxon, GDC, GDC 2010, GE, Gadgets, Gaming, Gdc2010, Live, Mac., OU, OsX, PS3, Software, SoftwareDeveloperKit, Sony, SurroundSound, Technology, Voice, Xbox360, XboxLive, ad, app, ati, axon, book, box, chat, console, ds, ea, ec, engadget, ev, gameplay, gi, ie, ion, issue, l, logo, ma, media, men, microsoft, online, os, os x, ovi, play, playstation, playstation 3, pre, reader, rom, s, sdk, software developer kit, solution, sound, surround sound, time, us, web, xbox, xbox 360, xbox live | Posted on 11-03-2010-05-2008

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Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC , with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing. Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds . Permalink

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

Posted by staff | Posted in 2010, 3d, Exclusive, FLIP, GDC, GDC 2010, GE, Gadgets, Gaming, Gdc2010, IR, ISP, MotionControl, MotionController, MotionSensing, MotionSensor, OU, Power, SILICON, Video, WebCam, ad, age, app, ati, atom, bing, book, break, business, chip, controller, cpu, create, design, display, ds, dvd, ea, ec, engadget, ev, future, gi, hands-on, hardware, hem, ie, interface, ion, l, learn, ma, map, media, men, microchip, mid, motion control, motion controller, motion sensor, motion-sensing, os, pin, play, playstation, pre, primesense, processor, reader, reference design, remote, rim, rom, s, sense, sensor, soc, solution, store, thumb, toy, us, usb, usb powered, web | Posted on 11-03-2010-05-2008

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PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye -like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks. It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets. More after the break… Gallery: PrimeSense motion control demo at GDC 2010 Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds . Permalink

Want more on the PlayStation Move? Head over to Joystiq!

Posted by staff | Posted in 2010, COVER, GDC, GDC 2010, GE, Gadgets, Games, Gaming, Gdc2010, IR, Live, MotionController, OU, PS3, Playstation3, PsMove, Sony, Touch, ad, app, ati, book, ds, ea, engadget, ev, gi, hands-on, ie, ion, joystiq, l, logo, ma, media, men, motion controller, move, north america, play, playstation, playstation 3, ps move, reader, rom, s, soc, socom, us, web | Posted on 11-03-2010-05-2008

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Sony’s calling the PlayStation Move the “next generation” of motion gaming and planning to market it as heavily as an entirely new console, so it’s sort of a big deal — and that means our main dudes at Joystiq are all over it. We’ve already covered the main details , but hit the links below if you’re looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move’s ‘The Shoot’ Hands-on: PlayStation Move’s ‘Move Party’ Hands-on: PlayStation Move’s Sports Champions We touched it: PlayStation Move from every angle ‘Arc’ lives on in PlayStation Move’s logo Want more on the PlayStation Move? Head over to Joystiq! originally appeared on Engadget on Thu, 11 Mar 2010 01:01:00 EST. Please see our terms for use of feeds . Permalink

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