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Palm’s webOS PDK beta adds Pixi native development, PDK’d apps will hit the Catalog mid year

March 10th, 2010 by staff

We just sat down with Palm here at GDC and fished out a few more details on the PDK beta front . Firstly, and most interestingly, Palm has confirmed that the PDK now works on all of its handsets (instead of just the Pre and Pre Plus), which means Pixi buyers can stop hating themselves pretty soon. Apparently the level of performance degradation should be comparable iPhone 3G vs. 3GS, which doesn’t sound too horrible. This is functionality that wasn’t available even to Palm’s early PDK partners like EA and Gameloft, so we should be seeing versions of existing games make the jump to the Pixi when the time for PDK beta-developed apps to hit the Palm App Catalog. When will that time come, you ask? The “middle of the year,” or “a few months,” whichever sounds more promising to you. Palm’s not saying whether this new era for the App Catalog (anyone being able to release PDK apps, and those apps working on the Pre and the Pixi) will accompany a full-on webOS update, but it seems logical to us. On a more technical front, we’re told the PDK supports the Linux standard SDL (Simple DirectMedia Layer) to ease in porting and development (Unreal for Linux runs using SDL, for instance), and that developers could even build apps like an audio processor that rely on PDK components but don’t show up in the UI at all, or OpenGL-empowered things that aren’t necessarily games or in 3D. Also, existing developers have only been able to do “full screen” games that rely on PDK components alone, but the PDK beta lets you mix and match webOS UI with PDK elements. Currently there aren’t many PDK games that use the extra Palm hardware like the QWERTY keyboard and the gesture area, but we’re told that’s all exposed to the developer, along with any other element of webOS that Mojo SDK users have access to. One notable plugin hangup is the fact that Flash only works in the browser, and can’t be embedded into a regular webOS app, PDK or no — though we have to assume this is something that’s in the works. Palm’s webOS PDK beta adds Pixi native development, PDK’d apps will hit the Catalog mid year originally appeared on Engadget on Tue, 09 Mar 2010 19:12:00 EST. Please see our terms for use of feeds . Permalink

Steve Ballmer teases new Xbox 360 form factors, price points and options

March 6th, 2010 by staff

Turns out Steve Ballmer’s talk up at the University of Washington delivered even more saucy info than we were initially led to believe. In a transcript of the subsequent Q&A session, Steve is shown to have delivered the following statement on the topic of large-screen televisions and Microsoft’s related hardware strategy: For that big screen device … there’s no diversity. You get exactly the Xboxes that we build for you. We may have more form factors in the future that are designed for various price points and options, but we think it’s going to [be] important. It’s safe to assume new form factors point to a smaller rather than larger 360 chassis, though the price points and further options he mentions are wide open for speculation. It wouldn’t be unreasonable to forecast Microsoft pushing out its own slimmed-down console to match up with Sony’s PS3 Slim , but we also shouldn’t discount the idea of an Xbox 360 with Project Natal hardware integrated into its shell. In other words, we really don’t know what Steve has going on under that shiny dome of his, we just hope it’s as exciting as he makes it sound. Steve Ballmer teases new Xbox 360 form factors, price points and options originally appeared on Engadget on Sat, 06 Mar 2010 05:21:00 EST. Please see our terms for use of feeds . Permalink

NVIDIA 3D Vision Surround eyes-on, triple the fun

March 6th, 2010 by staff

What’s better than gaming on one 3D screen? Gaming on three, of course. We’re no strangers to NVIDIA’s 3D Vision along with the Acer and Alienware displays , but the company has unveiled its 3D Vision Surround capability at CeBIT that lets you play 3D games on three 1080p 3D displays simultaneously. Yeah, it’s as crazy as it sounds — we got to throw on a pair of the glasses and it’s one seriously panoramic and immersive experience. What won’t be as pleasing is how much a set-up like this will cost you — you’ll need three 3D screens, and a rig with an GeForce GTX 260 SLI configuration or higher (the desktop we saw had two GeForce GTX 280 GPUS). NVIDIA will officially launch the whole platform along its new GeForce GTX 480/470 GPUs later this month.Thinking about digging into your savings? Maybe the video after the break will put an end to your wavering. Gallery: NVIDIA 3D Vision Surround Continue reading NVIDIA 3D Vision Surround eyes-on, triple the fun NVIDIA 3D Vision Surround eyes-on, triple the fun originally appeared on Engadget on Fri, 05 Mar 2010 22:06:00 EST. Please see our terms for use of feeds . Permalink

Windows Phone 7 Series demo video reveals new apps, screens

March 6th, 2010 by staff

Microsoft may be saving most of its Windows Phone 7 Series news for MIX the week after next (at least that’s what we’ve heard whispers about), but it looks like it’s still dishing out a few more details beforehand, as evidenced by a short demonstration Microsoft’s Charlie Kindel gave to CNET . Nothing major like a confirmation of HD2 support, but we do get a glimpse of a few apps we haven’t seen before (including a flashlight, level, and weather app — all supposedly “trivial” to build thanks to XNA and Silverlight ), and a look at some new screens for various applications we have seen, including a better look at the Xbox Live hub. Head on past the break to check out the video for yourself. Continue reading Windows Phone 7 Series demo video reveals new apps, screens Windows Phone 7 Series demo video reveals new apps, screens originally appeared on Engadget on Fri, 05 Mar 2010 21:04:00 EST. Please see our terms for use of feeds . Permalink

Keepin’ it real fake, part CCLVIII: shanzhai PSP Phone dampens our excitement for an actual PSP Phone

March 3rd, 2010 by staff

When one thinks of a PSP Phone , they usually imagine a handset with a number of cool, gamer-centric features, such as some sort of integration with the PlayStation network or — imagine! — the ability to actually play PSP games . What they don’t imagine — correct us if we’re wrong — is some sort of KIRFy cellphone shoved inside what is essentially the shell of a PSP. That said, we do have to give our friends in Shenzhen some props: not only have they beat Sony with this knock-off, but with the way things are going, they might have the PSP Phone market all to themselves in perpetuity. No specifics on this one yet — price, stats, or street date — but you probably weren’t going to buy one anyways. Get a closer look after the break. Continue reading Keepin’ it real fake, part CCLVIII: shanzhai PSP Phone dampens our excitement for an actual PSP Phone Keepin’ it real fake, part CCLVIII: shanzhai PSP Phone dampens our excitement for an actual PSP Phone originally appeared on Engadget on Tue, 02 Mar 2010 21:41:00 EST. Please see our terms for use of feeds . Permalink

The Battle Over Rock Band

February 27th, 2010 by admin

welcome to s.ourced.com Rock stars, generally speaking, tend to have fairly large egos. It’s practically part of the job description, come to think of it. So perhaps it was inevitable that music games would be the stage for some good, old-fashioned, tabloid drama sooner or later. That’s what happened earlier this year, when Guitar Hero 5 came out. See, Activisio n included the likeness of the late Kurt Cobain (of Nirvana; perhaps you’ve heard of them?) in the game. That would have been fine, except that players could use him in any song; so once the game came out, players started posting YouTube videos of Cobain singing enthusiastically along with songs like “Bring the Noise” and “You Give Love a Bad Name.” Unhappy Tunes This did not sit well with Cobain’s widow, Courtney Love, who fired off a series of just-barely-coherent–but clearly furious–Twitter posts on the matter. The implication appeared to be that Activision had used Cobain’s likeness in a way his estate never approved, prompting Love to threaten to “sue the s*** out of Activision.” Shortly thereafter, Dave Grohl and Krist Novoselic expressed similar (though more carefully worded) disappointment in a joint statement, saying, “We urge Activision to do the right thing in ‘re-locking’ Kurt’s character so that this won’t continue in the future.” So far, Love’s complaints don’t appear to have evolved into actual legal action. But just a couple months later, things got ugly for Activisi on again. In early November, ska-pop band No Doubt expressed outrage about almost exactly the same issue: The band members are all unlockable characters in Band Hero, and as selectable characters they can be used to sing other artists’ songs. Only No Doubt hasn’t contented themselves with venting to fans and threatening lawsuits; they actually filed one, alleging that the game “turned the group into virtual karaoke players.” The suit sought unspecified damages, a restraining order, and the recall of existing copies of the game. As of this writing, Activision has just responded with a countersuit, seeking damages of their own due to No Doubt’s alleged refusal to support the game with promotional interviews, appearances, and such. It’s a mess, in other words. This sort of thing has prompted many to speculate that bands would boycott Activision’s games in the future, or at the very least refuse to allow their likenesses to be used in the game–or even in any game. But I’ve got news for you, folks: That ain’t gonna happen. Five Filters featured article: Chilcot Inquiry . Available tools: PDF Newspaper , Full Text RSS , Term Extraction .

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The Battle Over Rock Band

The Battle Over Rock Band

Five Tips to Prevent iPad Eye Strain

February 27th, 2010 by staff

welcome to s.ourced.com The iPad is coming soon. The rumor that pre-orders would begin this past Thursday failed to materialize, and there are still a number of question marks –most notably “when will the FCC approve the iPad for sale in the United States?” But, one way or another, the iPad will arrive sooner or later. If you believe Apple’s hype about the “magic” of the device, soon millions of Americans will rely on the Apple iPad for all manner of media consumption–movies, books, TV shows, newspapers, etc. That means millions of Americans will spend even more time with their faces basked in the pale glow of a backlit screen, possibly doing damage to their vision. According to Dr. Jeffrey Anshel , a noted optometrist and author of the upcoming book Smart Medicine for Your Eyes , is concerned that in today’s world we spend more and more time staring at electronic screens. The problem is not unique to the iPad, but includes other devices like the iPhone, BlackBerry, and Kindle , or the armies of Xbox gamers spending hours (days?) in front of a screen playing Call of Duty: Modern Warfare 2 . A recent study by the Kaiser Family Foundation found that young Americans are spending almost every waking hour absorbed in some form of entertainment media: mobile phones, MP3 players, handheld gaming units, and soon the iPad as well. The problem is not unique to America’s youth, though. Business professionals may not be as invested in XBox games or MP3’s (OK-maybe some are), but they do spend an increasingly greater amount of time staring into a desktop monitor, notebooks, netbooks, and smartphones. All of that time engrossed in backlit liquid crystal displays of some type or another can put a tremendous strain on your vision, and have lasting consequences for your long-term eye health. Thankfully, you don’t have to live a Luddite existence and simply abandon technology. Here are five tips from Dr. Anshel to help you maintain your vision health and avoid “digital eye”: 1. 3 B’s: Blink, Breathe, and Break . When looking at a computer or handheld digital device you blink two to three times less than you normally would. This can often lead to “dry eye”. That may seem like something inconsequential, but in reality–for power digital users–can lead to permanent vision damage. 2. The 20/20/20 Rule . While working on the computer, reading your iPad, Kindle, etc., every 20 minutes look 20 feet away for 20 seconds to allow your eyes to refocus. 3. Consult your Doctor . Let your eye doctor know if you are a “power user” of handheld devices. Your eye doctor may provide you with a separate lens prescription for digital devices, to lower eye strain and avoid permanent damage. One pair of glasses or one prescription may not fit all. 4. Get an annual eye exam . The only way to gauge the impact of using an iPad, iPod or other handheld device is to get a year-over-year look at your eye health. 5. Monitor Lighting . Make sure you are in a well lit room, or outside. Eye strain is often a function of lighting. Glare, and low light can really hurt your eyes, and when you are looking at a digital device the back-lighting of the device combined with the room’s lighting could be very detrimental. So, fear not. Pitch your tent outside of the Apple store and camp so you can be first in line for the iPad. Live it. Breathe it. Just make sure you look up every once in a while and follow these tips to make sure you don’t hurt your eyes in the process. Tony Bradley is co-author of Unified Communications for Dummies . He tweets as @Tony_BradleyPCW , and can be contacted at his Facebook page . Five Filters featured article: Chilcot Inquiry . Available tools: PDF Newspaper , Full Text RSS , Term Extraction .

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Five Tips to Prevent iPad Eye Strain

Five Tips to Prevent iPad Eye Strain

Final Fantasy I and II Available for IPhone and IPod Touch

February 26th, 2010 by staff

welcome to s.ourced.com Before Cloud, Squall, and Yuna there was Princess Sara, Garland, and Firion. Though most known for the later installments of the iconic fantasy RPG series, Final Fantasy has been a successful franchise since the late 1980s. Now, thanks to the efforts of Square Enix , Final Fantasy and Final Fantasy II (the first two installments of the series) are available on the iPhone and iPod Touch. Set in fantastical lands and featuring memorable characters, spells, and stories, the original Final Fantasy and Final Fantasy II offer deep combat and hours of gameplay. The iPhone versions contain revitalized sounds, graphics, and icons from the original. According to Square Enix’s press release, the games feature control systems “optimized” for the touch interfaces of the iPhone and iPod touch platforms. Both games also feature extra dungeons that did not appear in the original 1987/1988 Nintendo releases. These new areas are available to the player after completing the adventure mode. Currently available on the Apple Store for $9 each, Final Fantasy (iTunes link) and Final Fantasy II (iTunes link) are must-haves for any RPG-fan. Five Filters featured article: Chilcot Inquiry . Available tools: PDF Newspaper , Full Text RSS , Term Extraction .

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Final Fantasy I and II Available for IPhone and IPod Touch

Final Fantasy I and II Available for IPhone and IPod Touch

Are Hollywood Hackers Bogus or Bright?

February 25th, 2010 by admin

welcome to s.ourced.com Quick: What’s a hacker? A pimply faced teenager in a dark bedroom trying to start World War Three, or a thirty-something professional with mad computer skills? Although today’s hacker is more likely to be a professional software developer or security expert, that pimply faced teenager image persists. To help understand why that is, Damian Gordon has watched more hacker movies than perhaps anyone in the world. And now he’s written an academic paper for the International Journal of Internet Technology and Secured Transactions looking at the way hackers are portrayed in the movies. Gordon, a lecturer at the Dublin Institute of Technology, studied 50 movies , produced over five decades. The results amazed him. In the movies, most hackers aren’t teenaged whiz-kids. They’re professionals, over 30 years old, who work in IT. “Generally they’re presented as good guys, not bad guys,” he said. So why the pimply teenage sociopath rap? “There were a few really seminal movies that stuck in people’s minds that were slightly different,” Gordon said. “‘War Games’ is a perfect example.” In 1983’s “War Games,” Matthew Broderick plays a teenaged hacker who inadvertently brings the world to the brink of nuclear war after hacking into a military network. “Once ‘War Games’ took off, that was a kind of bogeyman that the media hung onto,” he said. “Even though we know that most hacking is done by people who are sacked from their jobs who have the passwords.” Panned by the critics, “Superman III” actually contains a pretty accurate portrayal of a hacker, Gordon said. In the movie, a character played by Richard Pryor, uses what’s known as “salami slicing” to skim thousands of dollars from his employer.”Computers rule the world today, and the fellow that can fool the computer can rule the world himself,” villain Robert Vaughn tells Pryor during the film. Last year, Michael Largent, a real-life criminal from Plumas Lake, California, was sentenced to 15 months in prison for pulling off a salami slicing scam. In the past, researchers have looked at how Hollywood has presented science in the movies and found it lacking. Similarly, Gordon has problems with the typical hacker movie. Filmmakers always want to jazz up the way that hacking software looks, and they often make it unrealistic. And hackers usually do what they want way too easily. “They will open every computer system or they’ll hack into anything,” he said. Of the 60 hackers portrayed in his 50 movies, 44 of them (73 percent) the hackers were good guys. They were bad 17 percent of the time, and in-between 10 percent of the time. Only 20 percent of the hackers were students; 32 percent were computer industry professionals; 20 percent full-time hackers; and 20 percent came from other professions. Gordon, a former computer programmer, started the research because he wanted to get a better idea of whether hacking movies would work as a teaching tool. But his love of hacking flicks dates back to childhood. “I blame my parents. When I was a child, the only movies we got to see were ‘Tron’ and ‘War Games’ and things like that,” he said. They were the kinds of movies I looked at as a child, and lo and behold when I grew up I did a degree in computer science.” In the course of his work, Gordon discovered that hacking movies are older than most people realize. The oldest movie cited in his study is 1968’s “Hot Millions,” starring Peter Ustinov. In the film Ustinov plays a criminal who uses social engineering techniques to impersonate a computer programmer and steal money, using a variety of fake identities. Gordon nearly included “Desk Set,” a 1957 Spencer Tracy – Katherine Hepburn movie where Hepburn’s character discusses ways that she and her staff might destroy or hack into a computer system called EMILAC. But since they don’t actually do any hacking, the film didn’t make the cut. Gordon’s five favorite hacking films, in alphabetical order, are: *”Hot Millions” — ” A really excellent representation of how hacking goes.” *”Independence Day” — “A Mac hacking into an alien operating system and loading a virus. That’s Steve Jobs’ dream: The power of the Mac” *”Sneakers” — “You have to love Robert Redford.” *”Tron” — A sentimental favorite, it was the first hacker movie he saw as a child. “Because Tron 2 is coming soon, that’s a source of great excitement.” *”War Games” — “A big fun one… It will always be remembered as being very important.” Five Filters featured article: Chilcot Inquiry . Available tools: PDF Newspaper , Full Text RSS , Term Extraction .

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Are Hollywood Hackers Bogus or Bright?

Are Hollywood Hackers Bogus or Bright?

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